Thread:MMYP999/@comment-27109830-20190416183520/@comment-27416494-20190429232659

I suppose it would be best to start off with the party member who has the closest connection to the game's main bounty target (who I'll refer to as Viola and Erin from now on).

Viola's an assassination by trade who works for the same organization as Erin, and they've been semi-trusted partners for years.

Her main power allows her to create portals that let her and anyone else phase out of their current plane of reality, so to speak. Vio's still completely visible and unable interact with anything after going through one of these portals, but at the same time, nothing in the main plane of reality can do anything to her either. She can even pass through walls in this state. In a meta sense, this sort of allows her to turn off her own collision detection. A highly useful ability for an assassin to have as you can imagine.

However, her working relationship with her partner was not meant to last, as the story opens with Erin throwing Vio under the bus to make a last minute getaway after a botched mission on a runaway train. This is how she ends up working with the rest of the protagonists to help hunt down her old partner, albeit reluctantly. And under the threat of blackmail.