Board Thread:Fun and Games/@comment-27416494-20190301232736/@comment-27033016-20190306112901

Arc Rise Fantasia. It's the first JRPG I've ever played outside of Paper Mario and Mario & Luigi, but the game is very flawed beyond belief so if I wanted to remake it, here's what I do.

-Better English voice acting and voice direction. -Overhaul the battle system to make it more simple and easy to understand. -Tone down on the level grinding and boss difficulty. -Make the dungeons longer and have more depth. -Remove the skits
 * This is one of the major criticisms of the game because the English dub is so poorly directed that the voices of the characters are very cringey to listen to. I'd choose better, more well-known English voice actors to dub the characters and make sure they're properly directed so that they sound natural and don't sound forced and out-of-place. The Japanese dub stays as it is because from what I've heard, it's fairly good.
 * The current battle system of the game is a mess because what you do is set your commands to a set amount of action points you have, and once your done, let the battle play out like a scripted movie. Unfortunately, this has issues because not only is this needlessly complicated, but any strategy you come up with is rendered moot because the enemies are wild cards, making them very unpredictable. It's very common for enemies to interrupt or even KO your party members before they can perform their commands, which is infuriating to say the least. I'd overhaul the battle system to make it a simple turn-based system where each party member and enemy gets a turn. This should give your party a better fighting chance and allow you to better prepare for incoming attacks. I'd also remove those infinitely respawning magic-amplifying crystals in the arena because they're cheap and can be exploited by enemies.
 * The level grinding in this game is poorly paced and makes even the Neptunia games seem tame by comparison. It can literally take you over an hour for your party members to gain just one level. Yeah, it's that bad. This ties into the next thing I'm about to mention, the boss difficulty. The bosses here are brutal and will absolutely destroy you if you're too under-leveled. Basically, the only way to beat the bosses in this game is for you to level grind for hours on end just so you can have a decent chance of beating them. I'd definitely tone down both of these aspects to make level grinding more streamlined and properly paced (like in the Tales games), and make the bosses more fairly manageable so that even if you are under-leveled, you still have a fighting chance against them with enough skill and strategy.
 * The dungeons are too short and do not have enough depth to them to make them more engaging, say, like puzzles. All you do is walk back-and-forth in straight, linear pathways until you reach a save point and then, boss fight. I would increase the length of the dungeons a bit and include puzzles to make them interesting.
 * Honestly, they're unnecessary because they make it seem like this game is trying way too hard to be a Tales game. This lead to it being called a Tales ripoff unsurprisingly, so in order for this game to forge its own identity, I'd just remove the skits all together. If I want the party members to interact with and relate to each other, I'd relagate that to the story and a couple of side-quests instead.