Thread:MMYP999/@comment-27109830-20181004131120/@comment-27416494-20181218105307

Right, I'd agree that it's highly important to properly reward the players for finding key items, and your idea of a level up system sounds rather interesting as well. These are definitely some good concepts to work your story around.

As for myself, I've kind of decided against using a singular main character, instead choosing to go with a sort of ensemble cast with a split focus between each party member. As such, I have wanted to start things off with a series of prologue chapters detailing what each character was up to before they're all brought together by the events that kick off the plot proper. (Kind of like Live A Live or some of the Wild Arms games if you're familiar with those.) These are basically meant to act as general introductions to the cast and game mechanics.

When it comes to travel and exploration, I thought it would be best to limit the scope of the adventure to a single country in order to develop a tighter focus on world building and the overall narrative. (That, and because it's incredibly impractical/lengthy to travel between different countries in the game's actual setting.)

I am rather curious to hear a second opinion on those ideas.