Thread:Xander13/@comment-25620113-20160119003328/@comment-25620113-20160119113434

Henry is one of those characters with the magic satchel effect. Pretty much a way to summon anything and everything from seemingly nowhere. Though here are examples of what he has used in the past. (Just an idea for his analysis)

Stealing the diamond arsenal:

Jumble Hoppers (fail though could be used as a way to get away from Steve), Anti-gravity cap (fail), Teleporter (fail in most circumstances however in the context of a DEATHBATTLE Henry would be able to use it successfully as he isn't trying to get into a place using it this time), Shrink Ray (fail), Liquidificator (fail), Pick (summons a creeper that blows up in Henry's face due to his bad luck.), Metroid (fail), Pokeball (summons missingno crashing the entire game, may work as a double K.O), Invisibility Pill (If he's on the ground it's a success as he is still invisible but he can't see himself either making it a 'double edged sword'), Tranquilizer (success although depends on Henry's aim and how bad his luck is during the battle), Penny (could be used as a distraction but I doubt it. This is one of the few items Henry has which were a success in his game but would be a fail in a DEATH BATTLE context), Portal gun (success as it did what it was meant to do. Only failed because Henry failed to account for the diamond's weight), Wire (success), Laser Cutter (fail), Hammer (success), Cheese ( a nice snack), Cannon (fail but could potentially be successful if Henry was firing something other than himself), Plank (success but like the penny I don't see how it would help here), Motor-powered  Scooter (Success) comes equipped with tow cable (success) and Basket (fail). The scooter also goes faster than a speeding police car. It is worth noting that Henry was able to pick up a small rock while maintaining the same speed as well as throwing the rock at a police officer firing at him (This speaks volumes for his hand-eye co-ordination as well as his aim when he's in a life or death scenario) Henry also has a protective bubble (success and deflets sniper rounds), sticky grenade (fail but Henry could also use it to get a double K.O). That's all he has in Stealing the Diamond. I'll get back to you tomorrow when I've played the other games. Hope I helped for the time being)