Board Thread:Fun and Games/@comment-27416494-20200116230145/@comment-27416494-20200116230212

I'll start us off with Yuri Lowell from Tales of Vesperia.

Overview: Owing to his game of origin, which already functions as a smooth hybrid between a classic JRPG and a fighting game, Yuri is a heavily combo based character who can fluidly chain his attacks together in a similar matter to Ryu, Ken, and Terry, albeit without the need for any complex command inputs.

Jab and Tilts: Yuri's standard attacks on the ground take inspiration from the Fire Emblem cast's Dancing Blade specials; they consist of various three-hit sword slashes, each with their own unique trajectories and properties. Each slash can be freely buffered into one another, allowing for a versatile set of attacks that serve as the bread and butter of Yuri's combo game.

Jab: A series of vertical slashes directly in front of Yuri.

Side Tilt: A series of forward thrusts that allow Yuri to close the distance towards enemies that may be slightly out of his usual reach.

Up Tilt: A series of upward slashes that can either catch opponents out of the air or scoop them off the ground.

Down Tilt: A series of low, sweeping slashes accompanied by a quick, backhanded punch from Yuri on the first and third strikes to tack on some extra damage.

Pressing A a fourth time after any of these strings will have Yuri follow up with a basic combo finisher for extra damage. Alternatively, you can hold the A button down to skip directly to any of these finishers if you so desire.

Jab 4: Brutal Fang- Yuri delivers a rapid flurry of punches with his free hand, acting as a standard flurry jab.

Side Tilt 4: Wolf Strike- A sharp sword thrust followed by a single, powerful punch, dealing a reasonably strong amount of knockback.

Up Tilt 4: Fang Strike- Yuri slashes his opponent down and launches them into the air with a quick uppercut.

Down Tilt 4: Shining Eagle- Yuri scrapes his sword across the ground, sending sparks flying out to potentially poke at enemies further in front of him.

Extra Note: With proper timing, the first three hits of Yuri's ground chains can be canceled into any of his smashes or specials, albeit at the cost of decreased knockback for the latter.

Dash Attack: Ghost Wolf- Yuri dashes forward a short distance, following up with a second slash from behind if the attack makes contact with an enemy. The second slash can even be canceled into another move with proper timing.

Side Smash: Lone Wolf Charge- Yuri unleashes a burst of energy from his fist in the shape of a wolf's head. Charging the move enhances it into Lone Wolf Storm, changing the attack's color to green and granting it a slight increase in range.

Up Smash: Concealed Wave- Yuri grabs the flat of his blade and forcefully pushes it into the air, acting as a grounded version of Cloud's up air. Charging the attack will have Yuri leap into the air, granting increased range at the expense of greater endlag upon landing.

Down Smash: Crushing Eagle- Yuri drives his sword into the ground, creating a shockwave that can hit on both sides of him. Charging the move will enhance it to Destruction Wave, changing the shockwave's color to red and once again granting it an increase in range.

Neutral Air: Severing Fang- A somersaulting slash that acts as a longer-lasting, multi-hitting version of Meta Knight's neutral air.

Forward Air: Wailing Havoc- A three-hit combo consisting of two quick roundhouse kicks and a single horizontal slash, acting similarly to Bayonetta's forward air.

Up Air: Shining Fang- Yuri twirls his sword above his head. The long-lasting hitbox makes it ideal for drag-down combos.

Back Air: Frigid Blast- A two-part attack where Yuri slashes behind him with his sword, leaving a sheet of ice in its wake which he then shatters with a quick thrust of his palm.

Down Air: Yuri crashes back to earth with a fiery divebomb attack, reminiscent of the final hit of Divine Wolf Blaze. The initial part of the attack can spike enemies with proper spacing.

Neutral B: Azure Edge- Yuri sends a blue shockwave of energy sailing through the air that can pierce through enemies and their projectiles. Pressing B twice enhances the move into Azure Storm, where Yuri throws out two Azure Edges consecutively.

Side B: Dragon Swarm- Yuri lays into his opponent with a flashy sequence of spinning slashes and kicks. The move has minimal knockback, but it does serve as an excellent combo tool.

Up B: Tiger Blade- Yuri launches himself into the air with a single vertical slice, which can lead to one of three potential followups. Pressing up + B has Yuri use Draconian Slash, sending him even further into the air to aid in his recovery. Side + B will simply follow the slash with Wailing Havoc, while down + B will have Yuri return to the ground with a quick downward punch.

Down B: Guardian Field- Yuri thrusts his sword into the ground, creating a protective barrier around him that can potentially restore his own health if the attack connects with an enemy. Consider it a more reliable version of Robin's Nosferatu.

Z Specials: What would typically be the grab button for most other fighters instead allows Yuri to access another selection of special moves, referencing the Artes Sphere from his home game. As you can imagine, this extra set of specials comes at the cost of an inability to grab opponents, at least normally.

Neutral Z: Final Gale- Yuri delivers to diagonal slashes to the air in front of him, launching an x shaped blade of wind forth at blinding speeds. The move's startup is somewhat lengthy, but its range and power are even greater than that of Azure Edge.

Side Z: Raging Blast- Yuri gathers energy in his palm and reaches out for the nearest enemy, blasting his opponent away with a large explosion if it connects. This is Yuri's only grab-like move, which makes it his best tool for bypassing shields, which he otherwise struggles against.

Up Z: Fatal Strike- Yuri enters a meditative pose that can lead to one of three followups. Pressing Up + Z will form a blue sigil above Yuri's head, which he will then cleave in two with a powerful rising slash. Side + Z forms a green sigil in whatever direction you press, whereupon Yuri will quickly zip forward to cut it in half. Down + B forms a red sigil beneath Yuri, where he'll then dive down with his sword outstretched to pierce through the center. All three variants will leave Yuri in freefall, so use them wisely when in the air.

Down Z: Dhaos Blast- Yuri slams his fist into the ground, creating a large explosion that grows in size the longer you hold the Z button.

Final Smashes: Much like the resident Shotoclones, Yuri has two different Final Smashes. Unlike Ryu and Ken, however, you're free to choose whichever attack you want regardless of distance depending on which special button you press. You can either press B for Savage Wolf Fury or Z for [https://www.youtube.com/watch?v=aOVj6dif6ZU Twin Wave. ]