User blog comment:Brobuscus101/TRACER VS SCOUT DB WIKI Predictions/@comment-26323957-20160825193058

My part:

''Alright, first of all, my personal verdict is just a shorter and less detailed version of a conclusion I came up with a couple of days ago, so I recommend to read it if there are any doubts about what I'll have to say, but I'll still try my best to explain how I think the fight should go in the clearest way possible. I'll also say that, just like I did in the other prediction, I'll exclude all of that giant equipment Scout has (just in case they don't consider it all), and only give him his base three weapons, and the Bonk! Atomic Punch, since it's iconic for him, and he drinks it a lot in various official shorts.''

While Tracer has an advantage over agility, Scout triumphs under every other category, being faster, stronger and more durable.

While Tracer's Pulse Pistols have a faster firing rate, need less time to reload and have infinite ammo, they still are very weak and need to be shot repeatedly from a short-range to actually deal damage. But, at the same range, Scout could easily take her down before she could even deal serious damage thanks to the Scattergun, that can mow down even the most durable mercenaries in a couple of shots.

Scout also has the Pistol, extremely precise at medium-long range, granting him a huge advantage even at this distance. While it's true that Tracer's pistols have infinite ammo and take less time to reload, Scout can still easily protect himself for when the Scattergun needs to be reloaded:

1) He can always shoot with the Scattergun even after reloading just two shells (and it only takes 0.76 seconds to do that)

2) He can use the Pistol, which takes no time to reload

3) Since Tracer needs to be at a close-range to actually damage him, Scout can always get near enough to engage in physical combat with the Bat

About the Pulse Bomb... there are very low chances that it could become a threat for Scout, for the following reasons:

1) Scout is used to follow a "hit and run" strategy just to avoid getting caught in threats like that. Plus, he's faster than every character in Overwatch, and in said game it's almost impossible to stick the bomb to the fastest heroes.

2) He can always shoot it back to Tracer with the Pistol (in tf2, they even encourage to use it to destroy similar bombs), and considering that it can shoot an entire magazine in 2 seconds and that the bmb is hand-thrown and also quite big, it shouldn't be that hard.

3) Scout has survived MUCH worse. First of all, he could never get caught at point-blank thanks to his aforementioned strategy, and the dude has survived things like tanking three rockets to his face, having his organs fall out and his heart stop, and being hanged twice. So a bomb shouldn't be too much.

Scout also has a great resistance and strenght advantage, and due to a greater and more costant speed (in base, Scout can run at 17 mph and dodge flames, rockets, minigun projectiles and automatic fire, while Tracer in base can run at 13.42 mph, and to dodge projectiles she mostly uses Blink), the Blink ability doesn't give Tracer that much of an advantage, considering that she needs to respect a 3 sec cooldown in between and that if done too much it will cause the Chronal Accelerator to malfunction.

While it's true that Tracer can recover some of her health with Recall, keep in mind that it only recovers the health back to 3 seconds ago, while the cooldown lasts for 12 seconds. That means that even if Tracer goes completely out-of-character and spams Recall everytime she can, there still are at the very least 9 seconds in which she can get hurt and won't be able to get her HPs back. Again, it would still be very out-of-character and it could damage her Chronal Accelerator, putting her out of combat.

About intelligence and experience... Scout has fought since he was a kid, and his opponents vary from thugs, to mercenaries, robots, undead armies and a light-reality warping wizard. Meanwhile, Tracer only began fighting by herself after her accident with the Slipstream and stopped some years ago, when Overwatch was shut down. Also, being able to keep up with characters with superhuman capabilities, Scout shouldn't find Blink and Recall to be too other-worldly. A lifetime of fights against every kind of enemy > Some years of military training.

Lastly, intelligence. Scout often boasts and trash-talks his opponents, yes, but he only does that to feel better about himself, but still gives his all in the fight, and knows when to get serious. He's also very combat-smart and able to use the enviroment to reverse the situation when in danger. Meanwhile, Tracer is also very combat-smart and capable of coming up with plans quickly, but she's truly reckless, and can put herself in danger by toying around too much with her foes (as seen in the Overwatch cinematic trailer). Plus, Scout is smart enough to try to shoot the glowing orb on her chest that is the Chronal Accelerator, especially if he sees that all of Tracer's equipment and abilities depend on it.

So yeah, the winner is the Scout. And he's not even winded.