Talk:Wolverine VS Raiden/@comment-16919137-20150829144938

I've been seeing some people underrating how much Destructive Capacity, or DC, can matter in a fight.

Now, don't get me wrong, there are cases where DC doesn't matter. That case would be if it's the exact same DC. I'd argue that Mario and Sonic were pretty close in DC, same for Haggar/Zangief, to name examples. In scenarios where one character is a step or two higher (Like Raiden and Wolverine), then it would be an advantage.

I guess speed also can neglect DC, but only when the DC is only the exact same or a step higher, since they're so even in DC, it really wouldn't matter in that category, and the speed would basically mean that no hits would be made (since you can't hurt what you can't hit. Like Mario VS Sonic, though, I'd argue those two are really even in almost everything). However, if the slower character has far greater DC (Like Donkey Kong compared to Knuckles), then that's when it can matter. Can't hit him? The character with the far greater DC could just use all of that power to obliterate the surrounding area.

However.... If one combatant has WAY higher DC than the opponent, then THAT'S when it matters. For example, Sol Badguy? He's solar system level. Ragna? Only island. And, since DC, way more often than not, translates into durability..... Yeah, Ragna really can't HURT him. Same goes for Raiden not being able to hurt Thor, Kratos not being able to hurt Spawn, and, logically, Dig Dug not being able to hurt Bomberman.

Basically, if there's a big gap in DC (Which usually means that there's also a giant durability gap), then it's not much of a contest.