Board Thread:Fun and Games/@comment-27416494-20200116230145/@comment-43778549-20200117001007

Bandana Dee

Grab, Pummel, and Throws
Grab: Same as Kirby's.

Pummel: Same as Kirby's.

Forward Throw: Bandana Dee thows his opponent upward a lirtle bit before thrusting his spear at them, sending them a short distance.

Back Throw: Same thing as F-Throw, just done in the opposite direction Bandana Dee is facing.

Up Throw: Bandana Dee throws the opponent upward before doing twirling his spear Waddle Copter style. The opponent lands on the spinning spear, which deals damage.

Down Throw: Same as Kirby's.

Aerials
Neutral Air: Same as Kirby's.

Forward Air: Bandana Dee swings his spear forwards.

Back Air: Same thing as F-Air, just done backwards.

Up Air: Same as Pit's (and Dark Pit's).

Down Air (Moon Drop): Bandana Dee flashes his spear and twirls it downwards. It's a multi-hit move that has a spike hitbox on the last hit.

Attacks and Tilts
Neutral Attack (Multispear Attack): A rapid jab. Basically how it functions in KRTDL and KSA.

Forward Tilt: Bandana Dee swings his spear at the opponent.

Up Tilt (Skyward Thrust): Basically how it functions in KRTDL and KSA; Bandana Dee thrusts his spear upwards.

Down Tilt : Same as Marth's, just done with a spear.

Dash Attack (Waddle Triple Throw): Basically how it functions in KRTDL and KSA; Bandana Dee throws three spears at once. The spears are thrown at different lengths and act as projectiles.

Smash Attacks
Forward Smash: A chargable version of F-Tilt.

Up Smash: A powerful thrusting of the sprear.

Down Smash: Same as Roy's, just faster and dealing more damage.

Specials
Neutral Special (Spear Thrust): Bandana Dee thrusts his spear at the opponent. It's quick, deals moderate damage, and is good for starting combos.

Side Special (Spear Throw): Bandana Dee throws his spear at the opponent. It's a chargable move, and the longer you charge it, the further the spear will fly. Up Special (Waddle Copter): Basically how it functions in KRTDL and KSA; Bandana Dee twirls his spear above his head and hovers like a helicopter. The spinning spear deals damage to whatever makes contact with it. After six seconds, the hoving stops and Bandana Dee slows the twirling and descends downward, similar to Peach's Up-B. You can airdodge during the hovering.

Down Special (Ground Thrust): Basically how it works in KSA; Bandana Dee rushes his spear forward along the ground before flicking it upward. Pressing the Special button before the flick will cause him to pole-vault instead, dropping his spear. The spear's tip has a constant hurtbox, as well and Bandana Dee when he's flying through the air. He regains his spear when landing.

Final Smash (Star Allies Sparkler): Bandana Dee hops on the Star Allies Sparkler from KSA (which has 3 randomized Dream Friends riding on it), which flies into frame before positioning itself infront of the stage, looking similar to the camera angle during the Star Allies Sparkler sections of Void Termina's boss fight. There, Bandana Dee and the Dream Friends launch the laser used to defeat Void Termina at the opponent. It's movable in the same vein of Zero Suit Samus' version of Zero Laser.