Thread:Xander13/@comment-25620113-20160119003328/@comment-25620113-20160120121341

The double K.O things are last resorts. I'm just giving you options.

Infiltrating the Airship arsenal:

It's never implied that the military or whatever gave him his equipment so the starting options will be treated as his arsenal. Furthermore because Henry has summoned Charile and his helicarrier multiple times (both in Infiltrating the Airship and Fleeing the Complex (which was when Henry had been kicked out. This shows that Charles is always willing to come to Henry's aid and can be counted as part of his arsenal)), he will also be treated as part of Henry's arsenal. However because this is your idea, even though Charles can be used as part of Henry's arsenal, the stuff in bold is the stuff that is used via Charlie.

Earpiece (can be used to communicate with Charlie) also turns into a force gun that can be used offensively and dodges gunfire, C4 (success in a fight scenario), Acid (success but fail if the wind is blowing his way), vaccum (success), Transdimensionalizer (Instant K.O for Steve. Henry somehow survives this though), Glue (success), Charles (success), Disguise (success though results may vary), Robo helper (success though can only be used to cross small gaps), Henry can melt bones (might be helpful), '''Charles (although Charles is a worthy ally he's not too bright. His main plan of attack involves smashing into targets with his helicarrier). Charles' helicarrier can materialise platforms out of thin air (targetting is a little off though). It can also mind control others (though if the target doesn't understand the given objective it will count as a fail), and can hack into any security system. Fishing rod can be used as a battering weapon, ninja star (fail), falcon kick (success), flashbang (blinds both combatents), banana bomb (Double K.O), Sleeping gas (fail), '''

End of Part 1