Thread:MMYP999/@comment-27109830-20181004131120/@comment-27109830-20181218102117

Alright.

Well, first i decided to do something different with collectibles. Sure, they're fun to find, but not really rewarding considering you (usually) have to go out of your way to find them. Not with me; every time a collectible (which can be anything from a piece of recorded film, or a simple picture) is found and collected, you unlock a little more details of the overarching plot. For example; my protagonist is an amnesiac. And through special videos she regains what she believes to be her memories, and thus the player is rewarded by getting to know more. Some memories and plot details are unlocked as you play, but i figured if people wanted to know more of the sub-plots and backstories of my main characters, finding collectibles feels like a rewarding and fun quest.

In terms of gameplay/combat, you're allowed to take four characters into a battle, with each and every one of them having a different use to adapt to certain situations. The level-up system isn't necesarily an increase in stats; instead, it represents the team growing as a group and learning to work together in a more efficient manner. As a result, playing your cards right and defeating more enemies helps yout ake down tough bosses easier. This also extends to sub-events where you get to spend time with each-other (akin to Persona 5 Confidants).

That's all i've got for game material as of now.