Board Thread:Fun and Games/@comment-37645040-20191209210723/@comment-30438773-20191210231013

As my icon is a fusion of my favourite fictional characters my moveset will be a mix of their abilities and such, like Kevin 11.

Base Information Weight= 90 (equal to Marth, Lucina and Diddy, movement speeds equal to the three) Jumps=2 jumps Crawling=Yes Wall Jumps=Yes due to Squidwards tentacles.

Rival: EpicMonkey19

A Attacks Jab = A flurry of swipes with Jerry's Appley Award trophie, final swipe is charged with Plo Koon's signature Electric Judgement (basically the Jedi equivilent of Force Lightning) Dash = A low sweep kick, similar to Faith's when she needs to slide under an object whilst running. Side Tilt = A low sweeping attack with Donatello's bo staff. Up Tilt = A upwards swing with Rukia's Sode no Shirayuki (her Zampakuto sword) Down Tilt = A low floor sweep with Tail's tails. Side Smash = A move similar to Captain Cold's move shown here (https://youtu.be/GdmY5aei5a4?t=145) but instead it's Tali's shotgun shooting out one of Knives' knives, kind of like a harpoon gun but at a closer range. Up Smash = Neopolitan's umbrella is open during charging and when you let go of the stick it quickly shuts, releasing the spike. Does more damage if you hit the tip, like Marth's sword attacks. Down Smash = An low attack where the Medic's Bonesaw and Bandana Waddle Dee's spear are crossed in front during the charge and get slashed downwards once released. Neutral Air = A box of Natsuki's favourite manga, Parfait Girls is dropped as a projectile, like Villager's bowling ball except it's slightly slower but does more damage and speeds up the longer it's in the air. Forward Air = A front facing swing from Veronica Sawyer's croquet mallet. Back Air = A position similar to the one Carter is doing here (https://static1.fjcdn.com/comments/Oh+so+now+im+being+obtuse+_075d9682ea6b857b97828b4181043ffb.png) Up Air = The characters lower body becomes like Gamera's body and shoots a small burst of fire, whilst also projecting a flaming spectral Scar heat, dealing the same damage as the lower flame. Down Air = A low sword slash with Frollo's sword, shooting 1 to 3 PK Starstorm meteors, alla Kumatora.

Grabs Grab Action = The opponent gets grabbed and held hostage by a sword and shield with the character saying something to do with carying burdens (i.e Lydia). Pummel = Similar to the kill cam Shield Dropover, the opponent is bashed with the shield. Forward Throw = The opponent is frozen by Mei's ice gun and then shattered and launched by Veronica Santangelo's Power Fist. Back Throw = The player jumps over the opponent and fires an Exploding Arrow, alla Hawkeye in UMVC3. Up Throw = The opponent get's rapped in Tsuyu Asui's tounge and then launched into the air by Nightmare's Soul Edge.# Down Throw = The opponent is turned to choclate by Buu's candy beam and is then washed away by a current of water, alla Juvia.

B Attacks Neutral Special = Some fusion of Aerith's Great Gospel and Sakura's Strenght of a Hundred Seal. Side Special = Think M.Bison's Psycho Crusher mixed with a headram by Black Manta's helmet. Up Special = The player float high using Ghostfreak's levitation and once reaching the peak of assention throws a cruise missle down, like Wesker does in his Level 3 Hyper Combo in MVC3, doing as much damage as Snake's mortar. Down Special = An oven appears below the player, which the player opens to launch a small Bomberman esque bomb whilst saying 'Egads', referencing Principal Skinner.

Other Stuff Shield = The player gets a Halo esque overshield with a light blue tint, except on the left arm where it is black, like Kat's armour. Stage Entrence = The player flies in through one of Elizabeth's portals on the Aerial Area Rug, also inhabited by Lawrence Fletcher. The player gets off shrugs towards the players IRL and gets into a fighting pose. Idle animations: A group of animations where the character looks toward the players IRL and makes sarcastic remarks and does a variety of poses, alla Noah. Taunt 1 = A mix of Glass Joe's enterence from Punch Out Wii and TJ Combo's victory animation from Killer Instinct 2013. Taunt 2 = The character tries to look smart, trips over a plastic beach bucket (alla Mr.Bump) and gets back up to smarten himself up and resume the pose, like Maxie when he loses a battle to you in ORAS. Taunt 3 = Cosmo's charleston from Good Moring and  hat tip and wink Columbia does when she says 'Devils Eye' in Time Warp. Victory Animation 1 = A Nargel comes down whilst the player watcher. They stroke it's main like Luna does and jump on it's back, ending in a pose similar to the one Tsubaki does here. Victory Animation 2 = The character appears at a desk looking at the monitor, like Tom Nook's from Isabelle's reveal trailer. They notice the player, get frazzled and recreate Haruhi's pose whilst saying Daddy-O like Anybodys. Victory Animation 3 = The character recreates Hans' clock  synchronization from 'Love is an Open Door' and then does Shokou's peace sign.

Colours Colour 1 = Standard colours. Colour 2 = Colours of Luigi, one of the unincluded characters due to him already being in Smash. Colour 3 = Colours of Lucina, one of the unincluded characters due to her already being in Smash. Colour 4 = Colours of Nana, one of the unincluded characters due to her already being in Smash. Colour 5 = Colours of Mr. Game and Watch, one of the unincluded characters due to him already being in Smash. Colour 6 = Colours of Pacman, one of the unincluded characters due to him already being in Smash. Colour 7 = Colours of Dark Samus, one of the unincluded characters due to him already being in Smash. Colour 8 = Alternate costume that turns his into a Paper Mario esque 2D character.