Board Thread:Fun and Games/@comment-27416494-20200116230145/@comment-43778549-20200118022447

Cuphead (yeah, he's a Mii Costume, but still...)

Grab, Pummel, and Throws
Grab: Same as Mario's.

Pummel: Cuphead shoots Peashooter shots at the opponent.

Forward Throw: Similar to Link's, except Cuphead's foot enlarges while kicking (similar to the 3rd part of Mario's jab)

Back Throw: Cuphead throws the opponent behind him before kicking them.

Up Throw: Similar to Mario's, only Cuphead does it with a little more force and shoot 3 Peashooter shots afterwards.

Down Throw: Same as Mario's.

Aerials
Neutral Air (Parry Slap): Cuphead turns the end of his straw into a hand and does the Parry move (minus the "only pink things can be parried" mechanic) in his home game.

Forward Air: Cuphead turns the end of his straw into a hand and slaps the opponent.

Back Air: Same thing as F-Air, just done backwards.

Up Air: Cuphead turns the end of his straw into a hand and does an upward swing simiar to DK's U-Tilt.

Down Air (Whetstone): Cuphead turns the end of his straw into an axe and swings it downward before doing a full 360° turn. Cuphead stalls in the air for a bit when doing this, and the axe head has a spike hitbox when it's at its lowest point of the swing.

Attacks and Tilts
Neutral Attack (Peashooter): Similar to Mega Man's Neutral Attack, but the Peashooter pellets act like Fox's laser and go the length of Final Destination.

Forward Tilt: Same as Mega Man's Side Tilt, but the Peashooter pellets have the the same properties mentioned above.

Up Tilt: Same as Neutral Attack, but Cuphead shoots upwards into the air.

Down Tilt: Same as Neutral Atrack, but Cuphead ducks, causing the Peashooter pellets to hit opponents at a lower height.

Dash Attack (Dash): Cuphead does his dash move from his home game. He takes a little bit of recoil damage when the attack hits, refrencing how Cuphead takes damage when dashing into an enemy in his hkme game (if he doesn't have Smoke Bomb equipped, that is).

Smash Attacks
Forward Smash: Same as Mega Man's, but replace Rock's Charge Shot with Cuphead's Charge Shot.

Up Smash (Spread): Cuphead shoots three Spread shots upwards.

Down Smash: Cuphead ducks and shoots three Spread shots from both hands to the left and right if him.

Specials
Neutral Special (Roundabout): Cuphead shoots Roundabout, which act like the boomerangs of the Links. It's a rapid-fire move, and as many as 7 can be onscreen at a time.

Side Special (Chaser): Cuphead shoots Chaser, which homes in on the opponent, no matter where they are. It's a rapid-fire move, and as many as 7 can be onscreen at a time.

Up Special (Plane): Cuphead hops into his plane from the flying sections of his home game, which immediayely blows up and send him flying upwards some distancr before he falls back down.

Down Special (Lobber): Cuphead shoots Lobber, which bounces twice before it bursts the thrid time it touches the ground. Only 5 Lobbers can be onscreen at a time, and there's a little bit of a delay inbetween firing Lobbers.

Final Smash (Ultimate Super Arts): Cuphead activates all three of his Super Arts (Energy Beam, Invincibility, and Giant Ghost). The energy beam acts like a stationary version of Inkling's Final Smash, while the Giant Ghost can be controlled until the Final Smash ends.