Board Thread:Fun and Games/@comment-27416494-20170617035120/@comment-27416494-20180313024229



Playstyle: The Jack Bros' would play similarly to characters like Rosalina and the Ice Climbers. You will primarily be playing as Jack Frost, with Pyro Jack following him every step of the way so he can step in to assist with a few select attacks. Unlike the previous examples, Pyro is completely intangible to enemy attacks, though he'll still be knocked around the stage alongside his brother whenever Frost takes any damage.

In addition, many of the bro's attacks (mainly their specials) will also have a minor chance of inflicting the Burn or Freeze status ailments on their targets. To clarify, Freeze ill temporarily slow down a character's running speed, whereas Burn will cause its victim to steadily take damage for a few seconds.

Jab: Frost will swing his palms forward twice, sending out a small spray of ice with every motion before Pyro finishes the combo with a single swing of his lantern.

Side Tilt: Frost lets out a loud sneeze, spraying a small area in front of him with a thick mist of ice.

Up Tilt: Pyro thrusts his lantern upwards, burning any enemies that come into contact with it.

Down Tilt: Frost forms a small icicle in his hand and jabs it forward slightly.

Dash Attack: Frost dives to the ground face first, where he will then slide forth on his belly like a penguin if he has room to spare.

Side Smash: Frost delivers a strong windup punch similar to Sonic's side smash. If the attack connects, Pyro will follow up the blow with a large explosion that sends the target flying.

Up Smash: Frost summons a large icicle beneath his feet, launching both himself and any enemies caught by the attack up into the air.

Down Smash: The bros will quickly exchange sides and let out two powerful, but short ranged blasts of ice and fire in whatever directions they're facing.

Neutral Aerial: The bros will lock hands and begin spinning around in a circle, randomly spraying out fire and ice in all directions.

Forward Aerial: Frost will flip forward in an attempt to headbutt a nearby enemy. This attack will spike its target if timed correctly.

Back Aerial: Pyro will swing his lantern in an upward arc, leaving a stream of fire that will linger in place for a few seconds.

Up Aerial: Frost fires a short stream of icicles into the air, dealing continuous damage to any foes caught in the blast. Successfully landing the very last hit of this attack will result in medium knockback as well.

Down Aerial: Pyro shoots a violent burst of flame directly beneath him. This attack will spike any foes struck by the tail end of the blast.

Neutral Special: Bufu/Agi- If used on the ground, Frost will shoot up to three fast-moving icicles with every press of the button. Alternatively, this attack can be charged to fire a single, large piercing projectile that will temporarily freeze foes on contact. If used in the air, Pyro will shoot out three slow-moving fireballs at once in a fan shape, however only one of these can be active at a time.

Side Special: Reverse Mabufula/Maragilao- One of the bros will hold a hand up, signaling a wave of ice or fire to rise out of ground a fair distance away from them, which will then slowly crawl towards the pair's current position, carrying any unfortunate foes caught in its path along with it. (Do note that this attack works similarly to Peach's side smash. The differences between each version of the move are mostly visual, but you will alternate between Pyro and Jack's versions with each press of the B button.)

Up Special: Agi Jet- Frost will leap onto Pyro's back, who then proceeds to shoot a steady stream of fire in the opposite direction you hold the control stick in, rocketing the duo through the air in the process.

Down Special: Heat Riser- The Jack Bros will strike a lengthy, easily interrupted pose that, if successfully finished, will temporarily boost their attack, defense, and movement speed. This move will enter a 30 second cooldown period when successfully pulled off. Attempting to use Heat Riser again in that period will cause the bros to fall flat on their faces.

Final Smash: Hee Ho Baptism- The Jack Bros open a rift in the fabric of space time, summoning the mighty Lucifroz to the field of battle. Whilst active, Lucifroz will cause large chunks of ice and molten rock to rain down across the stage, whilst the Jack Bros themselves are free to act as they please. When his time is finally up, Lucifroz will activate a Megidolaon in the middle of the field, a massive explosion dealing massive Almighty damage to any and all enemies caught in the blast radius.