Board Thread:Fun and Games/@comment-37596602-20191211035610

The rules are simple starting from 5.1/10 how you rate the winners chances of winning against their requested opponent(s) and why? Here’s the scale:

5.1-5.9 an extremely close matchup that could’ve gone either way if the winner didn’t have at least one or more key factors allowing them to barely edge out a win.

6-6.9 a close call however the winner has a few distinct advantages that lets them win more often than not.

7-7.9 A decisive victory for the winner where they had clear advantages however their opponent had a few things going for them that would let them win a few scenarios.

8-8.9 Clear cut winner with their opponent having few scenarios where they could pull of a win.

9-9.9 Stomp outside of very specific scenarios the winner pretty much always trounced their opponent.

10 Murderstomp the loser just has no way of even realistically hurting the winner.

You can use the same character as many times as you want so as long as it’s against a different opponent each time and you can be as detailed as you want or you can just make a tl:dr version, example:

Link (BOTW) vs Aloy

10/10

An endgame link has Aloy completely dwarved in every single category and out haxes her as well from stasis+ to daruk’s protection Aloy has no way to cause any meaningful damage against link assuming she can even hit him since even without scaling link can still react fast enough to dodge or reflect guardian lasers, even if you argue that champions abilities are outside help it still doesn’t change links stat advantages or his rune hax which would still prove to be too much for Aloy. 