User blog:Master General Guy1/Ideas for more Super Mario 3D World characters

(Thanks to Nantendo on Source Gaming for the idea)

'Ello! Master General Guy1 here, back at it again with a new blog post! This time, concerning one of the few sucess stories for the dying Wii U, you may know it, Super Mario 3D World! And about some.... new characters!....... (Come on, you read the title, this ISN'T HARD!)

Prehaps what I like best about this game are how different each characer is. Like Super Mario Bros 2, each character has differences in attributes and even in some abilities. In caae you aren't familar with said differences, here's a quick reminder.

MARIO: All around and balanced, baby! Might not be the best in some situations, but can be used reliably in all of 'em.

LUIGI: Can jump higher, with his Scuttle Jump to slow down his descent, but his traction is bad. Optimal for atlethic courses.

PRINCESS PEACH: Brings back her float ability, giving her an edge in horizontal jumping like Luigi does with vettical, but is slow and can't jump high. Best for horizontal jumping courses.

TOAD: Speed is his game, in multiple ways. Runs faster than anyone else, but is even more shit at jumping than Peach and falls faster than anyone else. Overall only for experts and elitists.

ROSALINA: Comes complete with the Spin from the Super Mario Galaxy series, giving her a lot of uniqueness as a character, giving her an extra jump in midair and a versatile means of attack. She jumps almost as high as Luigi, but she's the slowest character in the game, even more than Peach. Overall, can handle many situations.

(If you're wondering, you unlock her via beating World Star-2)

Of course, these differences allowed for a different platforming experience, one that made me play each character at least once (but Toad is still the one I've played as most). But....... what if there was more?

Yep, some characters didn't make the cut inititaliy, but could appear later (wheter in a sequel or DLC or whatever I'm not all too sure) It's still not easy though, as each character needs something unique to truly make them worth playing.

And these are the three newcomers that we might (and I'd like to) see. These are the three I'd like to see. I've gauged nearly everything to determine how they might play. So with that, in the words of Mario himself, LETS-A-GO!!!!

YOSHI
Yup, Yoshi is one I want. Yes, I still hate him. But, there's more to it than that. I do want Yoshi playable, and for more reasons than the fact that I could knock him off a cliff.

It's because, TBH, Yoshi.... would WORK for this game, and he has the pitential to be a VERY unique character. My idea for him carries some aspects from Super Mario 64 DS, and his own Yoshi's Island spinoffs.