Talk:Tracer VS Scout/@comment-27033016-20160828000117

Ok, Gris Ristar has made a valid point about Scout's weapon limitations. In TF2, he can only use three weapons at a time: his primary, secondary, and melee. And yes, while Scout does have more weapon options, the only real way he can switch between them is back in the Spawn room, and I doubt that would be an option in Death Battle. Scout is not Ratchet so seeing him with a lot more than what he would normally carry is just absurd by TF2 standards.

That said, when it comes to loadouts, here's what I prediect he would bring to Death Battle:

-Primary: The default Scattergun. It's very reliable and deals massive damage at point-blank range. Also confirmed in the preview trailer if that original model is just a stand-in for the Scattergun.

-Secondary: Bonk! Atomic Punch. Makes the Scout invincible for eight seconds at the cost of rendering him unable to attack until it wears off. Could be really useful in countering Tracer's Pulse Bomb which is a guaranteed one-hit kill in Overwatch.

-Melee: The Sandman. Very versatile in that it allows Scout to knock a baseball with it, essentially making it a semi-ranged weapon as well. In addition, the baseball stuns enemies which can allow Scout enough time to close in on Tracer if she gets hit by it.