Thread:MMYP999/@comment-27109830-20171224010250/@comment-27416494-20171224013826

It's no big deal. I appreciate having people to talk to like this anyway.

Anyway, Maya and Rinoa are the lead female protagonists of two PS1 JRPGs that take place in more modernized settings when compared to the rest of the genre. They serve as a direct foils and the eventual love interests (which is admittedly optional in Maya's case) of each game's aloof, brooding male leads of their respective games. Always outgoing, energetic and full of optimism, the two of them have little difficulty adjusting to social situations whilst maintaining a distinct friendly demeanor with almost everyone they meet.

Their interactions with Squall and Tatsuya would eventually help them to open up about their feelings more often, yet partway into their respective adventures, Maya and Rinoa would serve as inadvertant sacrifices that would become the cataslysts for the plans of their game's world ending antagonists. In more specific terms, Maya's death at the hands of Nyarlathotep at the end of Innocent Sin would ultimately result in the destruction of her world and the creation of a new timeline (at the cost of the party's memories) in order to undo such events. Rinoa's transformation into a Sorceress partway into FF8 would eventually allow the sorceress Ultimecia to take control of her body and send the world into a state of time compression.