Talk:Thor VS Wonder Woman/@comment-33087375-20171005185711/@comment-27980774-20171005215000

Personally, I don't think DMC, Infamous, and Asura's Wrath really go together very well. The closest we have to a mix between any of those is Bayonetta, which you could kinda say is like a mix between the deep combat mechanics of DMC, and the cinematic style of Asura's Wrath. I don't think cinematic-style moments with QTE's have no business in Stylish Hack and Slash games, and the inclusion of them in Bayonetta is one of the contributing factors that makes it an inferior game compared to DMC on its own. To me, it feels pretty counter-intuitive to have combat mechanics you need to learn, and then also have QTE moments that involve you to either mindlessly mash a button to succeed or push a button on time to survive. In either of those scenarios, there isn't really any skill needed; you either decide to push the button, or don't.

I guess what I'm trying to say here is, I think these games play too differently from each other, and because of that, I feel they are best left on their own.

As for the story side of things, that would probably be too overly complicated for its own good. Especially if we're gonna have a Kingdom Hearts level of story telling.