Talk:Charizard VS Greymon/@comment-12846745-20151215151434/@comment-25182985-20151215162912

Quaunt:

B: Charge - Hold down B and King K. Rool will begin to build up charging speed. Once you let B go. King K. Rool will begin running ramming into any Character's in his way. The Longer you hold B. The more damage King K. Rool will cause, but if you only hold it for a short time. The less damage you cause. ^B: Raining Cannonballs (Best name I could think of) - King K. Rool jump's into the air and stomp's back down on the ground causing a few Cannonball's to fall from the sky hitting any opponent's who are under them. >B: Crown Toss - King K. Rool grab's his Crown and throw's it like a boomerang giving any opponent's damage who come's in contact with it. vB: Cannonball - King K. rool pull's out a Cannonball and can throw it at an opponent causing damage. It can be picked up by any Character's or King K. Rool. But after being used a few time's. It will eventually disappear. Final Smash: Kaptain K. Rool - King K. Rool get's into his pirate costume from DKC2 and begin's to shoot his blunderbass with everything he has from cannonball's, spike cannonball's, fire, and whatever is in there causing lot's of damage to opponent's. This last's for 10 second's before King K. Rool turn's back to normal.